for easy feedback effects, linking to UI objects and control objects, etc, is great, and solves a lot of these issues if you divide the logic out in to places where written code vs patcher code make sense. 2) Implementation of Procedural/OO Languages within the Max runtime.Being able to implement portions of your code in Java/Javascript is a fucking lifesaver for doing certain types of codes, and being able to make custom objects (be they UI objects via openGL context (jsui), video parsing objects (ability to handle jit.matrices), or jit.gl.* openGL routines) with procedural type code and then embed them within a patcher env. They are addictive, you get results quickly and can really run with your imagination.re feelgood/gcc: to get too off topic, but this is what I *love* about Max/MSP 4.5 and Jitter 1.5.1) Encapsulate portions of your main patch to a sub patcher to easily make macros even if portions of the patch are already coded/linked to others (and do so w/o having to re-code/break anything). I suggest to the Op to dive in to some of these tools. We spoke breifly about PD, graphics and some other topics. I had the opportunity to meet Miller Puckette last month at NYUs Interactive Performance Series at the Frederick Loewe Theatre (he performed with Phillipe Manoury En Echo and Jupiter. Though in the end, I suppose you simply trade one clusterfuck for another (different) one. Plays most codecs with no codec packs needed - MPEG-2, MPEG-4, H.264, MKV, WebM, WMV. and nest these together into larger and larger patches abstracting as you go. Plays everything - Files, Discs, Webcams, Devices and Streams. Use macro patches to compose specific features / functions etc. Yeah as with any overly complex problem the key is to subdivide and conquer. Puckette the other day on how to get past it all. I had a good long chat with a certain Prof. If you have any troubleshooting questions. Well this is after-all why we invented "macro" patches - View image here: - A space to talk about everything related to Winamp Advanced Visualization Studio. Dataflow environments are tricky double-edged weapons: rapid development on one hand and total clusterfuck mayhem on the other. A space to talk about everything related to Winamp Advanced Visualization Studio. Later this summer, the Winamp Foundation will put the original and iconic Winamp skin on auction, as a 1/1 NFT edition and afterward, Winamp will sell 20 NFT artworks made by 20 digital artists and derived from the original Winamp skin (derivatives).
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |